A white dwarf pulling a glowing stream of gas from its red companion star, a ship with unfolded sails below them

Flight log

SPATION changelog

What changed for players in each version of SPATION, newest first. A new version comes out almost every day.

  • Free to play
  • Runs in your browser
  • No download
  • No sign-up
  1. v0.1.29 Latest

    • NewBosses now fight inside their own tier: the Black Tide has moved to Lumen and a new boss, the Red Wake Warlord, leads the raiders.
    • FixedEvery wreck you leave behind is kept, even after a restart, and is shown on the map and radar with an arrow when it is out of view; the death screen no longer claims a wreck when nothing dropped.
    • NewYou can log in with the e-mail address of your confirmed account, and the confirmation mail names your user name.
    • FixedThe gas scoop ring now fills while you scoop online.
    • ChangedOn a phone only the two most important notifications are shown at a time, the most critical first.
    • NewA fullscreen button on phones (start card and a small icon in the game); the zone rules and other popups fit the phone screen.
    • ChangedThe Hangar fits a phone screen: ships and details in one column; the tutorial strip folds into one line in landscape.
    • FixedA tapped tooltip stays open on touch screens until you tap elsewhere.
    • NewThe game's website has pages about the game: how to play, orbital mechanics, space mining, FAQ, changelog and about; the start screen links to them.
    • ChangedThe star cluster is a fifth larger: systems and tier rings lie further apart, so the step from one tier to the next comes more gently. Your ship, wrecks and waypoints in open space move with it, nothing is lost.
    • ChangedThe phone map is full screen with one bottom sheet; the places list and options sit behind two buttons, labels crowd less and taps hit more reliably.
    • ChangedOn a phone the ability bar is one tight row: empty slots are hidden, and a toggle pages the row when the screen is too narrow.
    • ChangedYour guest pilot is remembered per game address, so coming back on either address brings you back to your pilot.
  2. v0.1.28

    • NewTouch controls for phones and tablets: two sticks, a fire button and a button for every action (switch under Settings, or add ?touch=1 to the address).
    • FixedThe target card has a cross in its corner that clears the target, so on a phone you can drop a target and fly freely again.
    • ChangedOn a phone the tutorial names the touch buttons, the map zooms by pinch, the station screens stack in one column and the menu card leads with "Fly on this phone".
    • ChangedOn touch screens the radar opens the map, abilities and Flight Assist are tapped right on the HUD, and the menu and chat buttons are bigger.
    • NewYour first contract of each kind walks you through it step by step, and a newcomer's job board lists fights first, then resources, then surveys.
    • Changedspationgame.com is now the game's main address and invite links use it; links to the old address keep working.
    • ChangedThe phone HUD is more compact: bars without numbers, a smaller target card and tighter spacing.
  3. v0.1.27

    • ChangedMissile launchers, pulse lasers and plasma cannons have new, less blocky shapes: armoured missile canisters with fins and visible warheads, a laser housing with cooling vanes, a plasma reactor with bottles on its flanks.
    • ChangedCompressed holds are faceted pressure capsules and the small fuel tank is a bullet tank; the repair bay, point defense turret, tractor beam and cloaking device got shaped bases.
    • NewA Credits panel lists the fonts, icons and libraries the game uses.
    • ChangedThe bow weapon of every ship is now slung under the bow, which leaves the nose clean; weapons on wings, sponsons and decks stay where they were.
    • NewThe game is also reachable at spationgame.com.
  4. v0.1.26

    8 changes
    • ChangedShips look more like spacecraft: shaped hulls with a keel, raked glazed bridges, engines in cowls and wings that thin towards the tip; the freighter now carries its containers on arms off a spine.
    • FixedThe HUD and chat no longer overlap on a phone-sized screen; the chat opens at the top so the keyboard does not cover it.
    • ChangedThe message when an enemy retreats now says why and what to do.
    • FixedPressing Esc with the ship details open closes only the details instead of also opening the pause menu.
    • NewThe Field Guide in the tutorial has a reading card for every resource, and jobs you took early are counted.
    • ChangedClearer first-flight hints: undock first when you are docked, and a warning in the first fight that weapons are locked in Cruise mode.
    • ChangedWhen the game lowers the graphics on its own, a small chip in the corner lets you keep the change or go back.
    • ChangedThe market no longer jumps to the next item after you sell out, and the map always labels your party and points to members off screen with the distance.
  5. v0.1.25

    2 changes
    • FixedYour ship, the camera and the planets now move smoothly on high-refresh monitors instead of stuttering a couple of times a second.
    • ChangedThe FPS counter shows only the frame rate again; the extra frame-timing numbers are hidden.
  6. v0.1.24

    1 change
    • NewThe FPS counter also shows how evenly frames arrive (longest frame, stutters), so uneven flying is easier to spot.
  7. v0.1.23

    4 changes
    • ChangedPhones: a slim reminder in the world offers to send the link to your computer.
    • FixedA route point set on a rock no longer pulls your ship to a nearby station.
    • FixedStarter rocks reserved for another pilot are no longer shown to you.
    • BalanceThe pirates at the Boreas ruins now come at you one at a time.
  8. v0.1.22

    4 changes
    • NewSettings has a Show chat switch: turn the chat off and no chat window opens at all.
    • NewFly with me: a button in Pilots online copies an invite link; a friend who opens it plays at once as a guest, starts beside your station and joins your party.
    • NewPhones: the start card now explains that SPATION is flown on a computer and lets you send yourself the link, and the menu fits small screens.
    • BalancePirate dens near Boreas respawn every 3 to 6 minutes and hold at most two pirates at a time.
  9. v0.1.21

    2 changes
    • FixedAn enemy pilot stuck in a planet's gravity no longer circles forever; it flies home after half a minute
    • FixedProgress rings no longer sweep backwards when they wrap around
  10. v0.1.20

    1 change
    • FixedLeaving the game in the Facebook or Instagram in-app browser no longer shows an error screen
  11. v0.1.19

    20 changes
    • NewWhisper to any pilot with /w and /r, a friends list with requests and a rough "last online" you can hide, and a pilot card from the Players list and the target panel.
    • NewName your ships: each ship has a Ship card with its history, and other pilots see its name on your label and in their target panel.
    • NewYour key bindings, colour mode, UI scale and volumes are saved on your account and follow you to any browser.
    • NewAfter the first job, the journal suggests your next horizons: what just opened for you and one small step to try.
    • NewPilot Record: 56 achievements (some hidden), a title for every gold one, and your pilot history, in a journal that now fits all its tabs.
    • NewOrbital feats: a gravity slingshot, an engine-off aerobrake, a slow straight-in docking, a stable orbit around a moon, landings on new worlds, a sail trip without burning fuel and limping in on an empty tank show a big centre-screen callout and count toward achievements (Worldwalker awards a title).
    • NewTwo mid-tier bosses, the Veil Matriarch in the Crimson Veil and the Graveyard Scavenger Lord; bring a party, your first kill of each earns a unique title and an Outstanding module.
    • NewGuild convoys fly the lanes between stations; pirates may ambush them, Escort contracts pay you to keep them alive, and Haul contracts let you carry sealed crates for a deposit and a deadline (no relay jumps while you carry them); a haul with under two minutes left or lost crates shows in red on your tracker. Corsairs go after pilots hauling sealed crates first (never in a safe zone or during newcomer protection), and stations without convoys such as Deepwatch also offer Haul jobs.
    • NewGuild miners and haulers with call signs work around Haven, and the names of nearby pilots float above their ships (Ship names setting; hidden on Low graphics and on the main menu) without overlapping when ships are close.
    • ChangedSkipping the guide keeps pirates off you until you fire, leave the safe zone or fly for 15 minutes, and gives you one clear goal with an arrow; the first mining step shows one short instruction at a time with your practice rock closer and selected for you once you start flying, so an idle ship keeps its orbit, G mines a selected rock even right next to a station, and an idle ship no longer sinks onto the planet when the rock runs out.
    • NewOn a phone, the start screen can e-mail you the game link (only if you ask) or take you to our Discord, with buttons big enough to tap.
    • ChangedRelay jumps cost by distance plus the weight you carry (an empty ship jumps for less, a full freighter pays for its tonnage), crafting and refining at tiers 1–2 cost less, the Shuttle never costs more than a Frigate, daily dispatches follow what you actually do, and Lumen Observatory sells up to tier 6.
    • BalanceBulwark's Fortify now gives +30 % resistance instead of +35 %.
    • BalanceGraviton Lance hits harder with a slightly weaker shove and the Phase shield holds more; Ion Disruptor and Plasma Cannon lose a little damage and the Pulse Laser is a bit lighter; the Graviton Lance's sustained push no longer throws ships out of its own reach and it hurts drones properly.
    • ChangedSmoother play: lower graphics presets draw distant ships simpler, many ships arriving at once no longer freeze the game, scenes near stations run smoother, and adaptive graphics no longer drops quality on 30 or 50 Hz displays.
    • ChangedPanels behave like proper dialogs, tooltips also open with the keyboard, secondary text is easier to read, Shift+Tab cycles targets backwards, warning colours follow the colour-vision setting, the Follow route hint shows your own autopilot key, the reason a button is greyed out can be read with the keyboard too, and the public event calendar also lists Flight Nights, including special dates.
    • NewA notice offers Low graphics and a quick report when your connection keeps dropping; a short "What stopped you?" question when you leave in your first minutes.
    • FixedA ship you leave in flight is back next to the planet it was flying near when you return (it used to end up in orbit of the star), Esc closes the map or a panel on the first press, notices no longer cover the Undock, Menu or Skip buttons, the zone rules card no longer pops up again after a reconnect, pressing G too far from the rock in the mining tutorial tells you to fly closer, long pilot names are readable, deleting your account also removes your bug reports and ladder entries, and wrong password-reset codes can no longer lock you out.
    • BalanceThe Particle Beam starts weaker and builds up more slowly (105 damage per second rising to x2.8 over 8 s, was 176 rising to x2.5 over 4 s), keeps most of its build-up when the target slips out of the beam for a moment (letting go of the trigger still starts it over), uses half the energy, and its Overcharge Dump no longer fires into empty space and never takes more than a quarter of a ship's shields and hull.
    • ChangedPlaying now records which version of the terms you accepted (linked on the start screen), a mute or a suspension is explained to you by e-mail with the reason and how to appeal, and an account left unused for two years is deleted after a warning e-mail.
  12. v0.1.18

    6 changes
    • ChangedThe map starts with the Sites and Dens layers off (switch them on in the Layers list)
    • FixedPressing N a second time to confirm an autopilot flight into a dangerous zone now works when the waypoint follows a moving object
    • FixedThe update notice no longer comes back after you press Reload when the page is already the newest version
    • FixedFrigates and destroyers have a sharp ram bow again instead of a flat shovel at the front
    • FixedThe Paint view in the hangar fills the whole panel on narrower windows instead of shrinking the ship to a small strip
    • FixedLong stray lines on the cluster map are gone: the rogue worlds Nomad and Threshold now drift out and back instead of leaving the cluster for good
  13. v0.1.17

    7 changes
    • NewAdaptive graphics (Settings, Graphics, on by default): when your computer cannot keep the game smooth, the graphics quality steps down on its own, and it tries a higher level again later; a message tells you whenever it changes the quality, and picking a preset in Settings always brings that quality back
    • ChangedSmoother play on laptops: Medium graphics no longer renders above your screen's resolution on scaled Windows displays and uses a lighter edge smoothing, ships at rest are cheaper to draw, and the automatic resolution no longer flips back and forth while you fly
    • FixedThe cluster map showed squashed in a narrow strip; it fills the window again, and the station header keeps its buttons at the right edge on small screens
    • ChangedMining shows the amount you have gathered inside the ring on the rock instead of a label in the middle of the screen
    • FixedCyber Deck cables between servers were drawn in the wrong place, and the selected server in the Cyber Ops network now stands out clearly from your other servers
    • ChangedThe Cyber Deck palette is tidier: ship software and security types sit side by side, software already placed on a host is dimmed, and locked security types hide behind one button
    • NewThe Cyber Deck shows your network in 3D: click a server to open its edit window next to it (name the host, software, security slots, link plug) and its cables and links light up; a button switches to the classic 2D editor, and the role tags no longer cover the security letters
  14. v0.1.16

    13 changes
    • FixedWeapons no longer claim your hull is too weak while you are docked or have weapons switched off; they now say they are offline.
    • ChangedThe Prospector's Survey Pulse now reaches 9 000 u, far past the normal mining markers, and shows how rich each rock is.
    • NewPirate dens are on the map with their danger ring and can be found in the map search
    • NewBoss kills and repelled invasions name the pilots who did it, and the Pilot Board lists the server's firsts
    • ChangedClearer station and map screens: compact contract cards, toasts that stay out of the way, a warning before the autopilot flies into a zone above your gear, a hint after respawning far from home, and cheap items explain the smallest lot worth selling
    • ChangedNew accounts need 10 minutes of active play before buying from other pilots, and the weekly trade ladder counts trade with other pilots only up to half of your market trade
    • FixedA server restart during a meteor storm or the Black Tide brings the event's rocks and fleet back, and idle collection no longer earns mining ladder points
    • FixedA dropped connection no longer counts against the join limit, and market sales and loot are saved safely even if the server stops suddenly
    • FixedA slow login no longer times out
    • NewPvP in the Frontier and the Deep rewards the winner with kill fame and ladder points, and a player-killed pilot's wreck can be looted by anyone (the killers get the first 30 seconds)
    • BalanceShip frames cost about a third of before and T6–T8 frames are sold at stations; combat pays more the more dangerous the zone (the most in the Deep, while T1, T5 and T6 kills drop fewer credits), and Radiant Cells match the zone you collect them in (T1 near the home star)
    • ChangedSelecting a station now steers Flight Assist only within 800 u, so clicking Haven from across the planet no longer reverses your orbit
    • FixedSaved volume and mute settings apply from the first sound instead of only after you touch a slider
  15. v0.1.15

    20 changes
    • NewThe Reach is split into three Marches (Halcyon, Ember, Kepler) with their own home stations and specialties; the map shows them
    • NewWarp lanes connect the stations and named sites: a lane warp burns a third of the fuel and spools faster. The map shows the lanes and about a hundred named sites (outposts, rock fields, ice, wreck fields), and you can search them
    • NewRoute planner on the map: pick Safest or Fastest, see every leg with its danger, press Follow route and then N: the autopilot flies to each beacon and takes the lane warps for you
    • NewThree new stations: Meridian Station (T3, Kepler March), Veilwatch (T3, inside the Crimson Veil) and Brink Freeport (T5, buys every resource for 5 % more); station safe zones now shield you from the Cradle jets
    • NewChoose your March after the tutorial: a free, one-time move to Ember Hold or Kepler Waystation (or stay in Halcyon), in the station's Relay tab
    • NewThe Market has a Reach view with every pilot's offers at every station; what you buy waits in your storage at that station
    • NewThe map's Activity layer shows where other pilots gather (quiet / some / busy, never their positions) and recent pilot kills in the Frontier and the Deep
    • NewParties: invite pilots from the Pilots online panel, talk in party chat (/p) and see your party on the radar and the map
    • NewThe Flight Assist chip shows what it is following, the first flight lesson teaches pointing the nose, and a new Flight School lesson teaches flying without Flight Assist (Space is now Brake)
    • NewOn a phone the game tells you it needs a keyboard and a mouse and lets you copy the link for later, and if the game crashes it now reports the error automatically so we can fix it faster
    • NewWhen the server is full you see when to come back: a Try again button that keeps trying, the Discord link and the next Flight Night
    • ChangedThe relay costs more with a heavier hold (an empty hold pays the old fee, the fee shows the cargo part), and pirate dens are now named outposts along the lanes that grow when many pilots hunt there
    • ChangedMissile launchers and torpedo bays have rounded pods and curved hatches instead of boxes
    • ChangedThe weekly Black Tide invasion moved from Saturday 20:00 to Sunday 20:15 (right after Flight Night), and the weekly ladder pays its top prizes only when at least 3 pilots compete in a category (kills need a real share of the damage, trade counts sales to the market and to different pilots)
    • ChangedThe first job is calmer and safer: every new pilot gets their own Rookie Raider and practice rock, pirates leave brand-new pilots alone unless they shoot, the first mining spot keeps clear of pirate dens, Flight Assist stays on, a starter market shows only what you can use, fewer HUD panels show until you know the basics, and the death screen tells you why you died and what to do next
    • FixedUpdate and Flight Night e-mails are now off until you switch them on (earlier choices were reset), and the Flight Night link on the home screen no longer expires
    • FixedThe game uses about 60 % less network data and copes with a shaky connection: after a hiccup your ship and other ships no longer teleport or freeze, a key released during it is always honoured, and the connection chip shows "Unstable" with your jitter; the server no longer slows down when many pilots fly on autopilot at the same time, one broken connection can no longer stall everybody, and pilots who rejoin often no longer flood the chat
    • FixedSelling cheap items one by one or buying them from other pilots no longer creates credits, logging back in next to a moon or planet no longer leaves you stuck inside it (it could freeze the server for everyone), refusing to remove a loaded Cargo Hold no longer breaks it, the Black Tide boss drops real loot, beams no longer stop at protected allies, market trades, listings and wrecks are saved together with your pilot, missiles of a pilot who respawned respect safe zones, docking cancels a spooling warp, and kill fame is shared fairly when an attacker died during the fight
    • FixedGamepad pilots are no longer logged out as idle, a background tab no longer leaves your ship thrusting or firing, a Frontier death no longer takes your engine and the death screen names the station you really respawn at, crafting says when credits are short, a new version offers a Reload button, and server errors read as plain messages
    • FixedIn the first hour, picking a belt in the map search sets the waypoint on the belt (not on its star), the flight computer no longer leaves your ship pushing after it saves you from a planet, and the death screen also explains deaths by heat, radiation and pressure
  16. v0.1.14

    3 changes
    • NewCargo holds, batteries, armor plating and the warp drive got their own look per family and tier band; standard hold doors open while mining
    • ChangedThe server now takes up to 75 pilots at once (was 35) and runs much lighter when it is busy
    • FixedThe nova siren no longer wails when the nova warning isn't shown to you, and it now lasts until the nova actually goes off
  17. v0.1.13

    1 change
    • BalanceThird balance pass from simulated duels. Autocannon, Pulse Laser, Missile Launcher and Particle Beam hit harder, the Railgun a little less; the Ion Disruptor reaches 800 u; the Graviton Lance pulses slightly slower and the Torpedo Bay hits a little softer (355). The Cradle jets burn a little less. Aether and Seraph hulls are sturdier (the Seraph's Overcharge gives +10 % damage), Corsair, Wraith and Juggernaut a bit lighter in armour, and the Bulwark's Fortify gives +35 %. Aegis and Phase shields hold less (Phase recovers faster), the Ion Drive tops out at 270 u/s but turns slower, the Gravitic Drive pushes less and the Supercapacitor holds more.
  18. v0.1.12

    20 changes
    • ChangedConfirming your e-mail now works with a link in the mail (the code is still there as a backup), and you can ask for the e-mail again from the Account panel
    • ChangedA new pilot's first three daily dispatches fit the starter ship: some ferrite, a little refining and a short survey away from the pirate dens.
    • FixedNova and boss alerts no longer reach new pilots who are far away from them.
    • FixedThe tutorial step count is the same in the HUD panel and in the contract journal.
    • FixedItems you cannot use yet show what they need in the Buy list and sit below the ones you can.
    • FixedThe mining prompt tells you to slow down when you are moving too fast to mine.
    • FixedThe contract board lists the contracts you can do now first and says what the others need.
    • FixedThe chat of a guest starts on Local and explains why Global is locked for a few minutes.
    • NewA survey stop shows its sweep progress (Surveying Ashfall 23 / 60 s) under the daily chip.
    • FixedThe autopilot key works while the map is open, and picking a map search result sets the waypoint (pick it again to clear it).
    • FixedThe Secure-account card waits behind an open panel instead of covering the map.
    • ChangedEscape trajectory now reads Leaving orbit, and the Radiant Cells line of the radiation panel waits until the tutorial is over.
    • NewEvent times, the daily reset and suspension notices show in your own time zone (CEST, BST, EST...), with today / tomorrow by your calendar; Settings can switch them to UTC.
    • FixedEnemies and bosses can no longer be cheesed at the edge of their area: one dragged out of it takes no damage on the way home, is fully healed when home (bosses restart the fight) and fights you normally again inside; one shot from outside its area by a long-range weapon walks to the edge of its area and answers you if you are in reach, otherwise your shots do nothing; a cloak no longer gives free hits.
    • FixedBattery, cargo hold and component lines now also earn from the combat and gathering you do while one of their items is fitted, so the Fusion Cell, Compressed Hold, Point Defense and the rest open within minutes (miners and haulers too).
    • ChangedThe Pilot Board shows what opens a late weapon or component (line level, best item, which items train it) and the lock messages say how to earn it.
    • BalanceAbilities now grow with their tier, not only their energy cost: Tractor Beam range +50 u per tier, Cloak cooldown 1.5 s shorter per tier, Combat Protocol +2 % damage per tier, and the same for shields, engines, collectors, hulls and stims.
    • ChangedFame pop-ups of the same skill within a few seconds join into one line with the total and say where it came from (for example a tutorial or contract reward); reward level-ups name their source.
    • ChangedMarket Buy lists and the Fabricator are sorted by tier, then by item name, with items you cannot use yet below; zone rule cards, the death screen, the Relay and the Commendations explainer use icon tiles and chips instead of paragraphs.
    • ChangedThe map shows every wreck of your deaths while it lasts, each with its timer, not only the last one.
  19. v0.1.11

    17 changes
    • NewGradual unlocks by equipment line: the later families of a line open with experience in that line.
    • NewThree late weapon families—Torpedo Bay (T4+), Graviton Lance (T5+) and Particle Beam (T6+)—plus Aether, the T3 energy hull, and the Auxiliary Fuel Tank (T4+).
    • NewThe player market: list items at your own price, the market also buys by itself, absent sellers still get paid, and sold items feed the loot that NPCs drop.
    • NewRadiation bursts are felt: part of the dose passes the shield, the ship is Irradiated for a few seconds and loses some energy.
    • NewThe Cradle jets sweep round the protostar, show on the radar and hit harder near the core, with a "Jet crossing" warning.
    • NewKey rebinding for every control, gamepad support, colour vision palettes and a reduced flashes option.
    • NewAccount e-mail with password recovery, optional update and Flight Night dispatches, and a prompt for guests to secure their pilot after 20 minutes.
    • NewChat rules, profanity filter, blocking and reporting pilots or messages, and timed suspensions.
    • NewJoin Discord and weekly Flight Night links on the home screen and in the system menu, plus a Feedback / Idea option in the report dialog.
    • NewSort button for cargo and storage, an "All items" category in the Fabricator, "Show on map" buttons for activities, and a daily progress chip in the HUD.
    • ChangedThe Frontier takes your cargo and a random 25–50 % of your fitted items on death; full loss only in The Deep.
    • ChangedCargo space and signature come from the frame while the hull is purely defensive, and fuel capacity grows with the engine's tier and Piloting.
    • ChangedRarer resources now come with events (meteor storms, swarms, eruptions and comets), while ordinary deposits carry mostly the base tier of their area.
    • ChangedMines recharge in 20 s (at most 4 per ship and 8 nearby), ability cooldowns and mines persist across log-outs, and NPC ships show their full set of modules.
    • ChangedClearer radiation, scooping and map info, a smoother First haul tutorial while docked, and less notification spam from passive flying fame and distant swarms.
    • BalanceSteady radiation resistance counts once, with radiation doses retuned so a typically equipped ship takes the same damage.
    • FixedEmergency drive autopilot pathing near gas giants, HUD energy rate readout, zone card dismissal, explosion flash, and small-screen hangar and chat layout.
  20. v0.1.10

    14 changes
    • NewMeteor swarm forecast: announcements 5 minutes and 1 minute ahead, the path and ETA on the map, a list in the journal and a HUD timer.
    • NewFirst haul tutorial and a Flight School that teach flying, mining and fuel step by step.
    • NewZone introduction cards when you enter a new zone, and an arrow at the screen edge that points to the tutorial target.
    • NewMining markers on minable rocks, and a note on scenery rocks that cannot be mined.
    • NewWorn titles show on the target card, in world labels, in chat and in the pilots online list.
    • NewCommendations explainer panel, clickable balance chips and a toast for your first earnings.
    • NewChange your password in game.
    • NewThe Crimson Veil is split into three visible tier bands with the band name in the zone chip.
    • ChangedFuel is shown as thrust time, and the autopilot is described factually.
    • ChangedCombat pays more: credits per kill grow with the tier and double in full-loot zones, gear drops are more frequent and bounties are higher.
    • ChangedEngine and collector mastery grow from use, and scooping fame is limited with a slower scoop rate.
    • FixedYour own drones, mines and missiles no longer target or hurt you.
    • FixedThe first tier of a family above T1 unlocks through the slot's best mastery.
    • FixedServer security fixes.
  21. v0.1.9

    2 changes
    • BalanceBalance work on weapons, shields and hulls continued behind the scenes.
    • FixedServer security fixes.
  22. v0.1.8

    1 change
    • BalanceFirst balance pass of item stats across all tiers, from simulated duels between pilot styles.
  23. v0.1.7

    4 changes
    • ChangedThe interface fits every common resolution and display scaling.
    • ChangedThe tutorial and autopilot explanations were reworked from player feedback.
    • BalanceWeapon, hull and shield stats were re-measured with new pilot styles.
    • FixedServer security fixes.
  24. v0.1.6

    8 changes
    • NewGuest play: try the game without making an account.
    • NewShip paints and visuals, and commendations as reasons to come back.
    • NewThe FA assist settles your ship gently onto a surface below 220 u and cancels sideways drift.
    • ChangedZones were renamed, and what you lose on death depends on the zone.
    • ChangedUI scale gives readable text on small and high-DPI screens, with crisp and steady labels.
    • BalanceEquipment balance was measured in thousands of simulated fights and tuned.
    • FixedThe station screen fits again at 1366x768 with the UI scale slider.
    • FixedServer security fixes.
  25. v0.1.5

    12 changes
    • NewWarp Navigation Computer: a sci-fi dialog to plan a jump, with the warp drive component hotkey.
    • NewPilots inactive for 30 minutes get a 60-second warning before an automatic log-out.
    • NewSell in market action for items in the Hangar storage and cargo.
    • NewCruise mode keybind and a controls overlay.
    • NewPilot name validation.
    • NewDeveloper accounts show a [dev] badge.
    • NewSearch on the map and places for contracts, and a filter for the event range.
    • NewDistress courier, raw ice and fuel warnings when you run low on fuel.
    • ChangedStation markets receive newly added catalog items.
    • FixedHelium scooping stop prompt.
    • FixedWarp dialog layout, fuel icon and untranslated text.
    • FixedServer security fixes.
  26. v0.1.4

    10 changes
    • NewWarp drive navigation: jump across the map for fuel, with a confirmation and perimeter limits.
    • NewContiguous zones with a three-tier death penalty.
    • NewMap zoom and Ctrl-click on the map.
    • NewContracts can drop items, and the contract turn-in shows what you hand over.
    • NewQuest guidance with item icons.
    • NewNumber of pilots online and in-game bug reporting.
    • NewStations can be matched in orbit direction for a smoother rendezvous.
    • ChangedThe autopilot coasts when on course and no longer burns fuel needlessly.
    • ChangedHelium has priority when scooping.
    • FixedA station target orbit bug.
  27. v0.1.3

    3 changes
    • NewShield charging modes (V): Balanced, Priority and Off, with a 40 % power reserve so the shield cannot eat all your energy.
    • NewSteady periapsis and apoapsis markers with altitudes.
    • ChangedNo more cargo-full spam.
  28. v0.1.2

    11 changes
    • NewOnline play: log in, fly in a shared world with other pilots and reconnect after a drop.
    • NewA 12-step tutorial that teaches thrust, orbiting and gravity, maps and the autopilot.
    • NewThe Reach is laid out in danger zones with tiers that rise towards the Maw, with zone banners, a zone chip and map bands.
    • NewKepler and Deepwatch stations, warden patrols and tiered meteor swarms.
    • NewShips fly in 3D with banked turns, strafe lean and hit rocking, and break up on death.
    • NewNew landing gear, solar sail and ship action animations.
    • NewSelf-sufficient tool ladder and crafting specialisation with regional station bonuses.
    • NewEnergy brownout, Black Tide tuning, telegraphed snipers and wreck scavenging.
    • ChangedPlanets visibly rotate.
    • FixedA black-frame flicker and a hitch on the first toggle.
    • FixedShips saved in flight before the new layout now dock at home.
  29. v0.1.1

    12 changes
    • NewYour pilot is saved where you logged off, with a combat log-out gate, autosave, and save export, import and delete.
    • NewLanding visuals: gear, lamps, terrain dust, and touchdown, take-off and crash effects.
    • NewStarlight fades beyond a system's reach in interstellar space.
    • NewFlares, eruptions, the magnetar, Cradle jets, the Lumen binary stream, the Nomad and trojans are visible in the sky.
    • ChangedCombat was retuned: energy cost, plasma proximity fuse, starter den limits and tougher elites and bosses.
    • ChangedManoeuvring thrusters are quieter and sparser.
    • ChangedRock damage scales with the size of the rock.
    • ChangedLoading takes about 4 seconds instead of 26, with smoother frames.
    • ChangedThe economy was fixed: T7 and T8 sources, resale, contracts, repair all and propellant.
    • FixedTrajectory and orbit lines, safe-zone rings and markers were invisible.
    • FixedPressing an ability key with an empty slot explains what belongs there.
    • FixedStar dust no longer magnifies into blobs in the sky.
  30. v0.1.0

    9 changes
    • NewThe first playable build: fly a freely moving ship in the Halcyon Reach under real gravity with orbital rails.
    • NewA star cluster of stars, planets, moons, nebulae, a black hole and stations to dock at, starting from Haven Station.
    • NewMine rocks, scoop gas, collect radiation and refine it at the station.
    • NewCombat with NPC pirates, wardens and bosses, and station turrets.
    • NewShips built from frames, slots and tiers, with the hull you fly shown from your loadout.
    • NewItems with tiers and quality, the Fabricator, an economy with markets and contracts.
    • NewThe Pilot Board: an overview of your progression.
    • NewAstrophysical events: flares, trojans, solar sailing, eruptions, the Cradle protostar and the magnetar.
    • NewHUD, station screens, hangar, map and notifications, with generated sound effects and music.
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